FTEQW

INTELLIGENT GAME ENGINE

QUAKE | QUAKEWORLD | QUAKE II | QUAKE III ARENA | HEXEN II

HIGH GRADE MULTIPURPOSE USE


Revision -git
Built: Tue Oct 31 09:38:24 UTC 2023

Downloads

Windows

Win64 OpenGL Client (sig)
Win64 Vulkan Client (sig)
Win64 Server (sig)
Info regarding Win32 builds here.
Vulkan builds are experimental.
OpenGL performs better currently.

Linux

AMD64 X11 Client (sig)
AMD64 SDL2 Client (sig)
AMD64 Server (sig)

Source code

Source Tarball (sig)
GitHub (mirror, issues)
Compiling

Features

- Single & multi-player support.
- Supports multiple games (see header above)
- Vast amount of map, model & image formats are supported
- Advanced console, with descriptions & autocompletion
- Plugin support, enabling use of FFMPEG, Bullet/ODE physics & more
- Extensive suite of QuakeC/entity debugging features
- Deep integration with FTEQCC, which can even be executed in-game
- Support for split-screen local multiplayer
- Voice-chat via Opus & Speex
- Support for hundreds of players on a single server
- Works on Windows, Linux, OpenBSD... & more!
- New features are added all the time in cooperation with modders!

Contact

Matrix: https://matrix.to/#/#fte:matrix.org
IRC: irc.quakenet.org #fte



Copyright (C) 2002-2023 Forethought Entertainment

Binaries and hosting by eukara of the FTE Team.